Today we had time to prototype our Synethesia City Projects. The experts at NuVu emphasized the process they used with students. The process is heavy on sketching, prototyping a rough prototype, critiquing, redesigning and re-prototyping, making more finished models and lastly adding electronic elements. This post will give you an idea of what students could create with us soon!
Sensory Treat Truck: Our team decided to create a mobile iteration of our “sensory treat” idea. In this more developed version, we envision a truck that can park along any city block. The location would move from day to day, in a random or unpredictable fashion. While parked, the truck creates a wall facing the pedestrians on the sidewalk. The wall would have several different functions that could modify the sensory experience of the pedestrians passing by. The truck would be outfitted with a sensor pole that would extend up and over the city street, capable of detecting the movement of traffic below. Real time information tracked from cars, trucks, buses and bicyclists (like length or height of the vehicle, amount of sound produced, amount of pollutants being emitted) would be converted into a new format displayed on the wall of the truck. In other words, the traditional sights, sounds, smells of a bustling city street would manifest in a new sensory form for the pedestrians passing the “Sensory Treat Truck.”
Possible Traffic Triggers with Corresponding Sensory Wall Functions:
*Pollution emissions are translated into a color changing panel that will be continually changing with the fluctuation/variety of vehicles passing by.
*Height and length of vehicles would be translated into sounds coming from speakers embedded in the sensory wall. For example, a 12’ high truck that is 24’ long would translate into a C-note that lasts for the duration of its passing beneath the sensor, while a bicycle whizzing by might be a second long A-note.
*Sounds of vehicles could translate into light on the sensory wall. For example, a truck that is backing up might be making a loud BEEP BEEP BEEP, which would manifest as a pulsating and syncopated blue light on the wall.
Power Source: Solar powered, panels mounted on the top of the mobile truck.
Angelique's Project: The Social Sensory Sidewalk Covers, 3SC. The concept behind this product is to socially and culturally engage people walking down city streets, waiting at bus stops, going to a restaurant, viewing a historical site and other city roaming activities. The structure will have a duel function as a space providing shade, cover from the weather, and/or barrier from the pollution or noise from the street combined with a sensory experience.
Each 3SC can have a different theme appropriate to the location. For example the model pictured is located at a bus stop. Since this location is more general the theme for this 3SC is social justice. Under the pavilion there are 6 rounded tube pillars. Each pillar represents a different topic of social justice: Civil Rights, Immigrant rights, LBTGQ rights, Woman's Rights, Global Human Rights, and Civil Liberties. There are bulletin boards and pamphlet holders for local groups to post information about meetings, getting involved, events and so on. When someone stands in front of a board a sensor will light up the rounded tube pillar to indicate someones interest. This could signal someone else with similar interests to strike up a conversation or the city/groups could track how many people are pausing to engage in this topic.
Other 3SC's might include more of a cultural bend. For example the 3SC could be located outside a cultural restaurant. To help people understand more about that culture the boards could instead be interactive boards with maps and time periods to click on. If the restaurant is an Indian restaurant you could click on different location in India and then select a time period and the screen would give you historical information, control music in the pavilion to align with that selection, show art and images of that selection. This concept could be focused on the history of the city, a specific local them such as local arts or music. The city or business choosing to purchase the 3SC can customize the pavillion for their needs.
Functional Aspects: The city or business can control the canopy to give more shade, give shelter from the weather and control the blocking of emission fumes by lowering and raising the canopy. The canopy is always translucent or transparent with some flow of the outside air. The pavilion is not a fully enclosed space or room, but a slight shelter from the outside environment.
Different models: The model could be a stand alone or connected to a building depending on your needs and sidewalk layout.
Today was amazing! We continued to prototype our designs from yesterday but we want to tell you about the other parts of our day. We toured two amazing Makerspace/fab lab/innovation labs and toured MIT's campus including an amazing piece of architecture by Frank Gehry and went to the MIT Museum.
**The Autodesk Build Space in South Boston:
This lab has to be one of the greatest on the planet! If you are not familiar with Autodesk, they make programs for people that make things. In education many people are using Autodesk Inventor and other engineering programs for students. This unique space has amazing machines on large scales open to residency groups at no cost. For example they have a 3D printer that can print up to a cubic meter! The makers in residence were creating amazing things including a 35 foot owl installation for a park out of corian (the stone countertop material), designing collapsible baby incubators for jaundice, creating prosthetics, wearable self-employed army tourniquets and hologram images for packaging and advertising. It was very inspiring to see how this makerspace could influence aspects of our future makerspace as well as unique ways to partner with our local businesses in the future. Check out this link for more info on Autodesk Build Space: www.autodesk.com/build-space
**Dassault Systems 3DExperience Lab: Dassault created programs such as Solidworks and Catia, an airplane modeling software. The 3DExperience Lab was equally amazing but on a much smaller scale, modeling something much more obtainable in an education or community setting. It has everything a maker could want! The lab has 3D printers of many types, including resin based, carbon infused, and traditional styles. It has laser cutters, reduction modeling tools, virtual reality, vinyl cutters, sandblasters, sewing and embroidery machines, silk-screening, wood-shop tools and more. Believe it or not, it was all in one room! This lab ran with the help of interns and co-op students from local universities. Dassault provides this lab for their employees to use for personal and research related work. Their future goals are to open up more options for start ups and public use. Hopefully some labs like this start to pop up in Milwaukee! Learn more here: www.3ds.com/
Of course, for us art teachers, seeing the Frank Gehry and the MIT Museum exhibit was also amazing! Frank Gehry is an art teacher favorite. The MIT exhibit was a retrospective of Santiago Ramon Y Cajal, a scientist that made amazing field journal drawings of the human brain and its inner-workings before the science was sound and before computer imaging or even MRI scanning came to be! His drawings were amazing works of art and proved to be scientifically accurate in comparison to modern computer images of the brain and nerves. Check out some pictures in our slideshow below. We can't wait to use the things we learned in upcoming seminars bringing this all together.
Today we had a lot to take in!
*The NuVu coaches provided a new prompt this morning that we will work on more in-depth over 3 days in small groups
*We learned more information on the nature of NuVu studios (similar to the concept of seminars)
*NuVu staff and innovation campers were given time to socialize after our work session in order to get to know educators from MIT, NuVu staff and people from around the globe involved at NuVu.
Day 2 prompt: Synethesia in the city of Cambridge.
The focus of today was interpreting the urban environment based on our senses and incorporating observations of the community, natural world and the built environment. We had 20 minutes to observe the 2 block radius around NuVu. We spent time standing on street corners with our eyes closed and ears open, observing the social interactions, or lack there of, and taking in the architecture and businesses of the city. It's amazing what you can experience when you are in tune with your senses and surroundings! We were asked to take this experience and think of something that would alter, enhance, or create pause, a new experience, a way to engage the senses, a solution to a problem, a way to bring people together or other sensory related innovations to the surrounding environment. After we got back from our sensory walk everyone pitched ideas for innovation designs. After hearing all the amazing ideas we paired up with someone with a similar concept and spent a small amount of time refining ideas.
Megan's Group: Our team focused on the challenge of sensory overload in a bustling urban setting, primarily on the depth and diversity of sound. We observed various layers of sound, such as industrial/construction, traffic from cars/trucks/buses, people-generated (conversations, shouting, arguments) and the occasional nature-related sound, such as the chirp of a bird, the scampering of a squirrel or the wind. The nature-inspired moments were few and far between but a welcomed "sensory treat" in stark contrast from the different sound being observed. We brainstormed possible solutions to modify the urban soundscape to provide pedestrians a different or altered sensory experience. One idea we came up with was to increase the amount "sensory treats" that could redirect your attention from industrial/traffic/people-generated sound to a nature-related sound. Expanding outward, the "sensory treats" could be experienced by more than just sound. Which led us to "sensory tunnels." Imagine a bustling busy street, loud, polluted, busy, overwhelming. On one side of the street, people walking on the sidewalk are activating sensors that alter the experience for the pedestrians on the opposite sidewalk through light, scent or sound. On the next city block, the activators become the experiencers of the altered sensory experience. This brainstorm session kept blooming, so tomorrow we will go through the next steps of creating model iterations of our ideas, keeping in mind our goal of modifying the urban soundscape for a more enjoyable urban experience.
Angelique's Group: Our idea stemmed from analyzing the layout of the street and pedestrian areas. Very typical, a busy street, a bike lane, a large sidewalk with bus stops, dinning in the open and lots of people. When our eyes were closed, or open, we noticed the emissions from cars, the noise from trucks and the other city sounds that were distracting from the amazing city. Our concept was inspired by the graffiti ally pictured below. We started with a barrier/canopy concept that would help block the unpleasant and secure the pleasant experiences of the city. We wanted to keep the natural light while giving some shade, give pleasant sounds and images that intrigue. Imagine a modern museum, art exhibit and sensory experience as you are in transit, waiting for the bus or strolling down the street. NuVu is surrounded by a melting pot of cultures due to the proximity of MIT and Harvard as well as the diverse permanent population. Our goal tomorrow is to come up with model iterations that will help teach empathy about each other through interactive, sound, and visual images integrated with the canopy/barriers. More to come... See the initial brainstorm images and inspiration below.
NuVu's philosophies will come back to Pathways High. Here are some highlights from today's learning:
"Seeing" Collectively: More eyes on a project lead to more ideas generate, ideas pushed to new iterations, more points of view understood.
Student Roles: Peer to peer collaboration across grade levels, across teams and within teams.
Beyond the Classroom: Community engagement, off-site learning, open studio invites to local experts, businesses, leaders in the community, local colleges, parents and consultants (sounds like Pathways!)
Always Connecting: Community, natural environment, built environments. Inquiry process is always intertwined with the studio/seminar theme and these concepts.
"The most valuable skill is your ability to learn."
We are so excited to be in Cambridge, Massachusetts for the NuVu Innovation Camp! The NuVu School is a high school that allows students to attend for a 2 week seminar, a full semester or to complete all 4 years of high school. NuVu focuses on Studio Lab Seminars that use their studio model. The studio model is very closely aligned with the design thinking process...our favorite process as art innovation teachers!
We spent the day practicing being students in a NuVu mini seminar. Seminars at NuVu start with a studio briefing, where the coaches present a real world problem to solve. Innovation is impossible unless you are solving a problem or reshaping an existing item, model, social construct, etc. Our problem to solve revolved around the negative effects of cell phone dependency and social media. We needed to come up with a product that would make a positive impact on society with this in mind. Below you can see our brainstorm, sketches, final product and overview. We can't wait to bring all these great processes back to Pathways High in the fall! You can read our pitch using this link: https://docs.google.com/document/d/1cbUGTIgAkBIJWwCdTQ90--zF5cq2WAu4Ujae3qHIhp4/edit?usp=sharing
Where education unleashes students' potential.
Making the transition from a traditional environment to one like Pathways High is a complete shift in how you will view education in this innovation era. We will support you in the process by posting news about school happenings, articles of interest and more!